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MYTHOLOGICAL AGE
 Card Translations
 
 MA-01
 MACHINE CORP
 Fire/Machine/4/1600/1800
 
 MA-02
 BEOWULF
 Earth/Animal Warrior/4/1650/1000
 
 MA-03
 MAGIC MENTOR J
 Dark/Magic User/4/1500/1600
 
 MA-04
 RARE METAL LADY
 Earth/Machine/3/450/900
 
 MA-05
 RARE METAL SOLDIER
 Earth/Machine/3/900/450
 
 MA-06
 FIBER POD
 Type: Effect Monster
 Earth/Plant/3/500/500
 Effect: Reverse: Each player shuffles his cards on the Field,
 hand and Cemetery into his or her deck, then draws 5 cards.
 
 MA-07
 NAGA
 Water/Reptile/1400/2000
 Effect: You may return this card to your deck to Special Summon a
 monster with level 3 or less from your deck.
 
 MA-08
 NOBLE DU NOIR
 Dark/Undead/5/2000/1400
 Effect: While this card is on the Field, when your opponent's
 Monsters attacks, this card's controller chooses the target.
 
 MA-09
 VOLT GIRL
 Light/Angel/4/1900/800
 Effect: If you have any non-Light Main-Type Monsters on the
 Field, you cannot be put onto the Field. Also, if this card is
 on the Field and you have any non-Light Main-Type Monsters on the
 Field, destroy this card.
 Rare
 
 MA-10
 OPTION
 Light/Machine/1/?/?
 Effect: Choose 1 of your [Futuristic Fighter Vic Viper] on the
 Field and Special Summon this card. This card's statistics are
 that same as the chosen card's. If the chosen card leaves play,
 destroy this card.
 
 MA-11
 INJECTION ANGEL LILY
 Earth/Magic User/3/400/1500
 Effect: During your or your opponent's Damage Step, you may pay
 2000 Life Points and increase this card's attack strength by 3000
 for the Damage Step.
 Normal Rare
 
 MA-12
 LEAF FAERIE
 Earth/Plant/3/900/400
 Effect: Put 1 Equipment card equipped on this Monster in the
 Cemetery. Do 500 damage to your opponent.
 
 MA-13
 HEAVENLY KNIGHT PERSEUS
 Light/Angel/5/1900/1400
 Effect: When this card attacks a Monster in defense mode that has
 a lower defense that this Monster's attack strength, do damage to
 your opponent equal to the difference. When this Monster does
 Battle Damage to an opponent, draw 1 card.
 Super Rare
 
 MA-14
 DOL DRA
 Air/Dragon/3/1500/1200
 Effect: If this card is destroyed and goes to the Cemetery from
 the Field, Special Summon this card to the Field at the end of
 the turn, with its attack and defense strengths at 1000. This
 effect can only happen once per duel.
 
 MA-15
 ILLUMINATING SPIRIT
 Earth/Rock - Spirit/4/1200/1700
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this card is Summoned or Reversed,
 during your next Draw Phase, you may look at the top card of a
 deck, and return it to the top of that deck.
 
 MA-16
 PATHFINDING SPIRIT
 Earth/Animal - Spirit/3/700/500
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. This card may attack your opponent
 directly, even if he or she has Monsters on the Field.
 
 MA-17
 EIGHT GIANT CROWS
 Air/Demon - Spirit/2/200/100
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this Monster does damage to your
 opponent, he or she skips his or her next Draw Phase.
 
 MA-18
 THE DIVINE EMPEROR OF THUNDER
 Earth/Electric - Spirit/4/2000/1600
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. Damage that this Monster does to the
 opponent is reduced by half.
 Ultra Rare/Parallel Rare
 
 MA-19
 EIGHT-HEADED SERPENT
 Fire/Dragon - Spirit/7/2600/3100
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this Monster does damage to your
 opponent, draw cards until you have 5 cards in your hand.
 Ultra Rare/Parallel Rare
 
 MA-20
 GREAT SKY DOG
 Dark/Animal Warrior - Spirit/5/1900/1700
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this card does damage to your opponent,
 he or she skips his or her next Battle Phase.
 
 MA-21
 DRAGON PRINCESS
 Light/Magic User - Spirit/3/0/100
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this card is Summoned or Reversed, you
 may change the mode of 1 of your opponent's face up Monsters.
 
 MA-22
 FIRE STARTER
 Fire/Fire - Spirit/8/2800/2900
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this card does damage to your opponent,
 your opponent discards his or her hand during the next turn.
 Ultra Rare/Parallel Rare
 
 MA-23
 ASHURA
 Light/Angel - Spirit/4/1700/1200
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. This card can attack each of your
 opponent's Monsters.
 Super Rare
 
 MA-24
 FIREBIRD OF LIFE
 Fire/Bird - Spirit/4/1200/0
 Effect: This card cannot be Special Summoned. Return this card
 to its owner's hand during the End Phase of a turn in which it is
 Summoned or Reversed. If this card does damage to your opponent,
 you gain that many Life Points.
 
 MA-25
 RARE METAL VALKYRIE
 Type: Fusion Monster
 Earth/Machine/6/1200/500
 Effect: [Rare Metal Lady] + [Rare Metal Soldier]
 During the Damage Step when this Monster attacks your opponent
 directly, increase this monster's attack strength by 1000 for the
 Damage Step. If this card is on the Field, you may switch it
 with a [Rare Metal Knight] from your Fusion deck. (Not during
 the turn that this card is Special Summoned.)
 
 MA-26
 RARE METAL KNIGHT
 Type: Fusion Monster
 Earth/Machine/6/1200/500
 Effect: [Rare Metal Soldier] + [Rare Metal Lady]
 During the Damage Step when this Monster attacks your opponent
 directly, increase this monster's attack strength by 1000 for the
 Damage Step. If this card is on the Field, you may switch it
 with a [Rare Metal Valkyrie] from your Fusion deck. (Not during
 the turn that this card is Special Summoned.)
 
 MA-27
 SPIRIT-SEALING MIRROR
 Type: Normal Magic Card
 Effect: Look at your opponent's hand, choose a Spirit Monster
 there, and put it in your opponent's Cemetery.
 
 MA-28
 ELEMENTAL SPRING
 Type: Permanent Magic Card
 Effect: Whenever a Monster on the Field is returned to a player's
 hand, you gain 500 Life Points.
 
 MA-29
 A MIND THAT REFLECTS AS WATER
 Type: Magic Card
 Effect: If the Equipped Monster's attack strength is 1300 or
 greater, destroy this card. This card is not destroyed by
 Battle, or Monster targeting effects.
 
 MA-30
 THE LEGENDARY CITY, ATLANTIS
 Type: Field Magic Card
 Effect: This card counts as the card named [Sea]. Water Main-
 Type Monsters in a player's hand and on the Field are reduced by
 1. Increase the attack and defense of all Water Main-Type
 Monsters on the Field by 200.
 
 MA-31
 THE FUSED WEAPON, MURASAME BLADE
 Type: Equipment Magic Card
 Effect: Can only be Equipped on a Warrior Sub-Type. Increase the
 Equipped Monster's attack strength by 800. This card cannot be
 destroyed by the Effects of Magic cards.
 Rare
 
 MA-32
 THIEVING SMOKE BOMB
 Type: Equipment Magic Card
 Effect: If the Monster that this card is Equipped to is destroyed
 by another card effect, look at your opponent's hand, choose 1
 cards there and discard it.
 
 MA-33
 FORCED TRANSFER
 Type: Normal Magic Card
 Effect: Each player chooses 1 of his or her Monsters on the
 Field, then exchanges control of those Monsters. The chosen
 Monsters cannot change their modes during this turn.
 
 MA-34
 SPIRIT SYPHONING EQUIPMENT
 Type: Permanent Magic Card
 Effect: While this card is on the Field, Spirit Monsters remain
 on the Field. During your End Phase, discard 1 card from your
 hand or destroy this card.
 
 MA-35
 SECOND CHANCE
 Type: Permanent Magic Card
 Effect: While this card is on the Field, once during a turn, if a
 coin is flipped, you may negate that flip and force it to be
 flipped again.
 Rare
 
 MA-36
 DISTURBANCE BETWEEN HEAVEN AND EARTH
 Type: Permanent Magic Card
 Effect: While this card is on the Field, each player plays with
 his or her deck face up.
 
 MA-37
 QUIET THEFT
 Type: Normal Magic Card
 Effect: Target a Monster. If that Monster does any Battle Damage
 to your opponent during this turn, your opponent discards 1 card
 at random from his or her hand.
 
 MA-38
 GENOCIDE WAR
 Type: Normal Magic Card
 Effect: If any Battle Damage is done to your or your opponent
 during this turn, destroy all of that player's monsters during
 the End Step.
 Rare
 
 MA-39
 MAGIC GARDNER
 Type: Normal Magic Card
 Effect: Choose 1 of your face up Magic cards on the Field and put
 1 counter on it. If the chosen card would be destroyed, remove 1
 counter from it instead.
 Super Rare
 
 MA-40
 CHAINED DYNAMITE
 Type: Normal Trap
 Effect: This card becomes an Equipment card, increasing the
 attack strength of 1 of your Monsters by 500. If this card is
 destroyed by another card effect while it is an Equipment card,
 destroy 1 card on the Field.
 Rare
 
 MA-41
 LOST
 Type: Normal Trap
 Effect: Remove 1 card in your opponent's Cemetery from the game.
 
 
 MA-42
 BUBBLE CRUSH
 Type: Normal Trap
 Effect: Each player chooses his or her cards from the Field and
 in his or her hand and discards them until each player has no
 more than 5 cards total on the Field and in his or her hand
 combined.
 
 MA-43
 IMPERIAL OPPRESSION
 Type: Permanent Trap
 Effect: While this card is on the Field, each player may pay 800
 Life Points to negate a Special Summon, destroying that Monster.
 Rare
 
 MA-44
 BOTTOMLESS PIT TRAP
 Type: Normal Trap
 Effect: If your opponent Summons, Reverse Summons or Special
 Summons a monster with an attack strength of 1500 or greater,
 remove it from the game.
 
 MA-45
 DRUG REACTION
 Type: Permanent Trap
 Effect: Effects that restore your opponent's Life Points do
 damage to your opponent instead.
 
 MA-46
 ILL PREDICTION
 Type: Permanent Trap
 Effect: During your Standby Phase, choose 1 card from your
 opponent's hand and guess whether it is a Monster, Magic or Trap
 card. If you are correct, do 700 damage to your opponent.
 
 MA-47
 INVITATION FROM THE SPIRITS
 Type: Permanent Trap
 Effect: When each of your Spirit Monsters are returned to your
 hand, choose 1 of your opponent's Monsters on the Field and
 return it to his or her hand. Pay 500 Life Points during your
 Standby Phase or destroy this card.
 
 MA-48
 BODY STRENGTHENING SUPPLEMENT, SUPER Z
 Type: Normal Trap
 Effect: During this turn, if your opponent does 2000 or more
 damage to you at one time, before you reduce your Life Points,
 you gain 4000 Life Points.
 
 
 MA-49
 VANISHING PIT
 Type: Normal Trap
 Effect: Activate during your opponent's Draw Phase. Your
 opponent puts 1 of the cards he would draw into his or her
 Cemetery.
 
 MA-50
 DEVIL COMEDIAN
 Type: Normal Trap
 Effect: Guessing whether a flipped coin is heads or tails. If
 you are correct, remove your opponent's Cemetery from the game.
 If you are incorrect, take a number of cards from the top of your
 deck equal to the number of cards in your opponent's Cemetery,
 and put them in your Cemetery.
 
 MA-51
 LAST BATTLE!
 Type: Normal Trap
 Effect: You can only activate this card only if you have 1000 or
 less Life Points and only during your opponent's turn. Choose 1
 of your Monsters on the Field, and destroy all other Monsters on
 the Field. Your opponent Special Summons a Monster from his or
 her deck, and both Battle (Damage to players is negated). At the
 end of the turn, the player with the remaining Monster is the
 winner. Otherwise, it's a tie.
 Super Rare
 
 MA-52
 BLACK DEMON'S DRAGON
 Type: Fusion Monster
 Dark/Demon/9/3200/2500
 Effect: [Demon Summon] + [Red Eyes Black Dragon].
 Ultimate Rare
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