MYTHOLOGICAL AGE
Card Translations
MA-01 MACHINE CORP Fire/Machine/4/1600/1800
MA-02 BEOWULF Earth/Animal Warrior/4/1650/1000
MA-03 MAGIC MENTOR J Dark/Magic User/4/1500/1600
MA-04 RARE METAL LADY Earth/Machine/3/450/900
MA-05 RARE METAL SOLDIER Earth/Machine/3/900/450
MA-06 FIBER POD Type: Effect Monster Earth/Plant/3/500/500 Effect: Reverse: Each player shuffles his cards on the Field, hand and Cemetery into his or her deck, then draws 5 cards.
MA-07 NAGA Water/Reptile/1400/2000 Effect: You may return this card to your deck to Special Summon a monster with level 3 or less from your deck.
MA-08 NOBLE DU NOIR Dark/Undead/5/2000/1400 Effect: While this card is on the Field, when your opponent's Monsters attacks, this card's controller chooses the target.
MA-09 VOLT GIRL Light/Angel/4/1900/800 Effect: If you have any non-Light Main-Type Monsters on the Field, you cannot be put onto the Field. Also, if this card is on the Field and you have any non-Light Main-Type Monsters on the Field, destroy this card. Rare
MA-10 OPTION Light/Machine/1/?/? Effect: Choose 1 of your [Futuristic Fighter Vic Viper] on the Field and Special Summon this card. This card's statistics are that same as the chosen card's. If the chosen card leaves play, destroy this card.
MA-11 INJECTION ANGEL LILY Earth/Magic User/3/400/1500 Effect: During your or your opponent's Damage Step, you may pay 2000 Life Points and increase this card's attack strength by 3000 for the Damage Step. Normal Rare
MA-12 LEAF FAERIE Earth/Plant/3/900/400 Effect: Put 1 Equipment card equipped on this Monster in the Cemetery. Do 500 damage to your opponent.
MA-13 HEAVENLY KNIGHT PERSEUS Light/Angel/5/1900/1400 Effect: When this card attacks a Monster in defense mode that has a lower defense that this Monster's attack strength, do damage to your opponent equal to the difference. When this Monster does Battle Damage to an opponent, draw 1 card. Super Rare
MA-14 DOL DRA Air/Dragon/3/1500/1200 Effect: If this card is destroyed and goes to the Cemetery from the Field, Special Summon this card to the Field at the end of the turn, with its attack and defense strengths at 1000. This effect can only happen once per duel.
MA-15 ILLUMINATING SPIRIT Earth/Rock - Spirit/4/1200/1700 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this card is Summoned or Reversed, during your next Draw Phase, you may look at the top card of a deck, and return it to the top of that deck.
MA-16 PATHFINDING SPIRIT Earth/Animal - Spirit/3/700/500 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. This card may attack your opponent directly, even if he or she has Monsters on the Field.
MA-17 EIGHT GIANT CROWS Air/Demon - Spirit/2/200/100 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this Monster does damage to your opponent, he or she skips his or her next Draw Phase.
MA-18 THE DIVINE EMPEROR OF THUNDER Earth/Electric - Spirit/4/2000/1600 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. Damage that this Monster does to the opponent is reduced by half. Ultra Rare/Parallel Rare
MA-19 EIGHT-HEADED SERPENT Fire/Dragon - Spirit/7/2600/3100 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this Monster does damage to your opponent, draw cards until you have 5 cards in your hand. Ultra Rare/Parallel Rare
MA-20 GREAT SKY DOG Dark/Animal Warrior - Spirit/5/1900/1700 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this card does damage to your opponent, he or she skips his or her next Battle Phase.
MA-21 DRAGON PRINCESS Light/Magic User - Spirit/3/0/100 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this card is Summoned or Reversed, you may change the mode of 1 of your opponent's face up Monsters.
MA-22 FIRE STARTER Fire/Fire - Spirit/8/2800/2900 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this card does damage to your opponent, your opponent discards his or her hand during the next turn. Ultra Rare/Parallel Rare
MA-23 ASHURA Light/Angel - Spirit/4/1700/1200 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. This card can attack each of your opponent's Monsters. Super Rare
MA-24 FIREBIRD OF LIFE Fire/Bird - Spirit/4/1200/0 Effect: This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this card does damage to your opponent, you gain that many Life Points.
MA-25 RARE METAL VALKYRIE Type: Fusion Monster Earth/Machine/6/1200/500 Effect: [Rare Metal Lady] + [Rare Metal Soldier] During the Damage Step when this Monster attacks your opponent directly, increase this monster's attack strength by 1000 for the Damage Step. If this card is on the Field, you may switch it with a [Rare Metal Knight] from your Fusion deck. (Not during the turn that this card is Special Summoned.)
MA-26 RARE METAL KNIGHT Type: Fusion Monster Earth/Machine/6/1200/500 Effect: [Rare Metal Soldier] + [Rare Metal Lady] During the Damage Step when this Monster attacks your opponent directly, increase this monster's attack strength by 1000 for the Damage Step. If this card is on the Field, you may switch it with a [Rare Metal Valkyrie] from your Fusion deck. (Not during the turn that this card is Special Summoned.)
MA-27 SPIRIT-SEALING MIRROR Type: Normal Magic Card Effect: Look at your opponent's hand, choose a Spirit Monster there, and put it in your opponent's Cemetery.
MA-28 ELEMENTAL SPRING Type: Permanent Magic Card Effect: Whenever a Monster on the Field is returned to a player's hand, you gain 500 Life Points.
MA-29 A MIND THAT REFLECTS AS WATER Type: Magic Card Effect: If the Equipped Monster's attack strength is 1300 or greater, destroy this card. This card is not destroyed by Battle, or Monster targeting effects.
MA-30 THE LEGENDARY CITY, ATLANTIS Type: Field Magic Card Effect: This card counts as the card named [Sea]. Water Main- Type Monsters in a player's hand and on the Field are reduced by 1. Increase the attack and defense of all Water Main-Type Monsters on the Field by 200.
MA-31 THE FUSED WEAPON, MURASAME BLADE Type: Equipment Magic Card Effect: Can only be Equipped on a Warrior Sub-Type. Increase the Equipped Monster's attack strength by 800. This card cannot be destroyed by the Effects of Magic cards. Rare
MA-32 THIEVING SMOKE BOMB Type: Equipment Magic Card Effect: If the Monster that this card is Equipped to is destroyed by another card effect, look at your opponent's hand, choose 1 cards there and discard it.
MA-33 FORCED TRANSFER Type: Normal Magic Card Effect: Each player chooses 1 of his or her Monsters on the Field, then exchanges control of those Monsters. The chosen Monsters cannot change their modes during this turn.
MA-34 SPIRIT SYPHONING EQUIPMENT Type: Permanent Magic Card Effect: While this card is on the Field, Spirit Monsters remain on the Field. During your End Phase, discard 1 card from your hand or destroy this card.
MA-35 SECOND CHANCE Type: Permanent Magic Card Effect: While this card is on the Field, once during a turn, if a coin is flipped, you may negate that flip and force it to be flipped again. Rare
MA-36 DISTURBANCE BETWEEN HEAVEN AND EARTH Type: Permanent Magic Card Effect: While this card is on the Field, each player plays with his or her deck face up.
MA-37 QUIET THEFT Type: Normal Magic Card Effect: Target a Monster. If that Monster does any Battle Damage to your opponent during this turn, your opponent discards 1 card at random from his or her hand.
MA-38 GENOCIDE WAR Type: Normal Magic Card Effect: If any Battle Damage is done to your or your opponent during this turn, destroy all of that player's monsters during the End Step. Rare
MA-39 MAGIC GARDNER Type: Normal Magic Card Effect: Choose 1 of your face up Magic cards on the Field and put 1 counter on it. If the chosen card would be destroyed, remove 1 counter from it instead. Super Rare
MA-40 CHAINED DYNAMITE Type: Normal Trap Effect: This card becomes an Equipment card, increasing the attack strength of 1 of your Monsters by 500. If this card is destroyed by another card effect while it is an Equipment card, destroy 1 card on the Field. Rare
MA-41 LOST Type: Normal Trap Effect: Remove 1 card in your opponent's Cemetery from the game.
MA-42 BUBBLE CRUSH Type: Normal Trap Effect: Each player chooses his or her cards from the Field and in his or her hand and discards them until each player has no more than 5 cards total on the Field and in his or her hand combined.
MA-43 IMPERIAL OPPRESSION Type: Permanent Trap Effect: While this card is on the Field, each player may pay 800 Life Points to negate a Special Summon, destroying that Monster. Rare
MA-44 BOTTOMLESS PIT TRAP Type: Normal Trap Effect: If your opponent Summons, Reverse Summons or Special Summons a monster with an attack strength of 1500 or greater, remove it from the game.
MA-45 DRUG REACTION Type: Permanent Trap Effect: Effects that restore your opponent's Life Points do damage to your opponent instead.
MA-46 ILL PREDICTION Type: Permanent Trap Effect: During your Standby Phase, choose 1 card from your opponent's hand and guess whether it is a Monster, Magic or Trap card. If you are correct, do 700 damage to your opponent.
MA-47 INVITATION FROM THE SPIRITS Type: Permanent Trap Effect: When each of your Spirit Monsters are returned to your hand, choose 1 of your opponent's Monsters on the Field and return it to his or her hand. Pay 500 Life Points during your Standby Phase or destroy this card.
MA-48 BODY STRENGTHENING SUPPLEMENT, SUPER Z Type: Normal Trap Effect: During this turn, if your opponent does 2000 or more damage to you at one time, before you reduce your Life Points, you gain 4000 Life Points.
MA-49 VANISHING PIT Type: Normal Trap Effect: Activate during your opponent's Draw Phase. Your opponent puts 1 of the cards he would draw into his or her Cemetery.
MA-50 DEVIL COMEDIAN Type: Normal Trap Effect: Guessing whether a flipped coin is heads or tails. If you are correct, remove your opponent's Cemetery from the game. If you are incorrect, take a number of cards from the top of your deck equal to the number of cards in your opponent's Cemetery, and put them in your Cemetery.
MA-51 LAST BATTLE! Type: Normal Trap Effect: You can only activate this card only if you have 1000 or less Life Points and only during your opponent's turn. Choose 1 of your Monsters on the Field, and destroy all other Monsters on the Field. Your opponent Special Summons a Monster from his or her deck, and both Battle (Damage to players is negated). At the end of the turn, the player with the remaining Monster is the winner. Otherwise, it's a tie. Super Rare
MA-52 BLACK DEMON'S DRAGON Type: Fusion Monster Dark/Demon/9/3200/2500 Effect: [Demon Summon] + [Red Eyes Black Dragon]. Ultimate Rare
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