LABYRINTH OF NIGHTMARE
Card Translations
LN-01 POSSESSED PAINTING Type: Normal Monster Earth/Demon/4/1200/1500
LN-02 DEMON DREAM GHOST Type: Normal Monster Dark/Demon/4/1300/1800
LN-03 HEADLESS KNIGHT Type: Normal Monster Earth/Demon/4/1450/1700
LN-04 EARTHBOUND SPIRIT Type: Normal Monster Earth/Demon/4/500/2000 Super Rare
LN-05 GHOST DUKE Type: Normal Monster Dark/Demon/5/2000/700
LN-06 BONE HAIMER Type: Normal Monster Water/Water/3/850/400
LN-07 FLAME DANCER Type: Normal Monster Fire/Fire/2/550/450
LN-08 SPHERUS LADY Type: Normal Monster Earth/Rock/3/400/1400
LN-09 ELECTRIC EEL Type: Normal Monster Water/Electric/3/350/750
LN-10 CONTROLLER OF THE DEAD: JOUGEN Type: Effect Monster Light/Magic User/3/200/1300 Effect: Discard 1 card at random your hand. Destroy all monster on the Field that were Special Summoned. Also, while this card is on the Field, monsters cannot be Special Summoned.
LN-11 TURNER OF THE DEAD: KAIKU Type: Effect Monster Dark/Magic User/4/1800/700 Effect: When this Monster does Battle Damage to your opponent, remove up to 2 monsters in your opponent's Cemetery from the game. Also, while this card is on the Field, your opponent cannot remove Monsters in his or her Cemetery from the game.
LN-12 ILLUSIONARY FUSIONIST Type: Effect Monster Light/Magic User/3/800/900 Effect: Reverse: Sacrifice 1 other monster. Special summon a Fusion Monster from your Fusion deck. Destroy that Fusion Monster at the end of the turn.
LN-13 EATER OF SOULS: BAZU Type: Effect monster Earth/Animal/4/1600/900 Effect: Remove up to 3 monsters in your Cemetery from the game. Increase this monster's attack strength by 300 until the end of the turn for each Monster removed from the game in this way. You may use this ability only once during your turn.
LN-14 DARK NECROPHIA Type: Effect Monster Dark/Demon/8/2200/2800 Effect: Remove 3 Demon Sub-Type monsters in your Cemetery from the game in order to Special Summon this Monster. If this card is destroyed by your opponent and it goes to the Cemetery, at the end of the turn this card becomes an Equipment card to that monster. While this card is Equipped on it, you control that Monster. Ultra Rare / Parallel Rare
LN-15 HOLY SHINE SOUL Type: Effect Monster Light/Angel/6/2000/1800 Effect: Remove 2 Light Main-Type monsters in your Cemetery from the game in order to special summon this monster. While this card is on the Field, reduce the attack strength of all of your opponent's Monsters by 300 during your opponent's Battle Phase.
LN-16 SPIRIT OF FIRE: EFREET Type: Effect Monster Fire/Fire/4/1700/1000 Effect: Remove 1 Fire Main-Type Monster in your Cemetery from the game in order to Special Summon this Monster. During your Battle Phase, increase this Monster's attack strength by 300.
LN-17 SPIRIT OF WATER: AQUERIA Type: Effect Monster Water/Water/4/1700/1000 Effect: Remove 1 Water Main-Type monster in your Cemetery from the game in order to Special Summon this monster. During your opponent's Standby Phase, you may change the mode of 1 of your opponent's face-up Monsters. That Monster cannot change its mode again during that turn.
LN-18 SPIRIT OF ROCK: TITAN Type: Effect Monster Earth/Rock/4/1700/1000 Effect: Remove 1 Earth Main-Type monster in your Cemetery from the game in order to Special Summon this monster. During your opponent's Battle Phase, increase this Monster's attack strength by 300.
LN-19 SPIRIT OF AIR: GARUDA Type: Effect Monster Air/Bird/4/1600/1200 Effect: Remove 1 Air Main-Type monster in your Cemetery from the game in order to Special Summon this monster. At the end of your opponent's turn, you may change the mode of 1 of your opponent's face-up Monsters.
LN-20 FLEET-FOOTED GILAZAURUS Type: Effect Monster Earth/Dinosaur/3/1400/400 Effect: You may choose to summon this monster as a Special Summon. If you do, your opponent may choose 1 monster in your Cemetery and Special Summon it to the Field.
LN-21 TORNADO BIRD Type: Effect Monster Air/Bird/4/1100/1100 Effect: Reverse: Return up to 2 Magic/Trap cards on the Field to their owner's hands.
LN-22 ILLUSIONARY SPIRIT Type: Effect Monster Light/Plant/2/300/200 Effect: When this monster is attacked by your opponent, you may change the target of that attack to another of your monsters, and do damage as normal.
LN-23 DARK HERO: ZOMBIRE Type: Effect Monster Dark/Warrior/4/2100/500 Effect: This card cannot attack a player. Reduce this Monster's attack strength by 200 for each monster that this Monster destroys during Battle. Normal Rare
LN-24 MATERIAL SUPPLIER Type: Effect Monster Earth/Warrior/4/1300/800 Effect: Reverse: Choose 2 Monsters in your Cemetery that were put there due to fusing, and return them to your hand.
LN-25 MAGIC ABSORBER Type: Effect Monster Water/Magic User/3/900/900 Effect: You can only use this effect during your opponent's turn. When your opponent plays a Magic card, if this card is face-up, sacrifice it an negate that Magic card, and destroy it.
LN-26 FINAL SOLDIER FROM ANOTHER WORLD Type: Fusion Monster Earth/Warrior/7/2350/2300 Effect: [Dark Hero Zombie] + [Magic Absorber] When this card is Special Summoned, destroy all of your other Monsters on the Field.. While this card is on the Field, no other monsters can be Summoned (including Reverse Summon and Special Summon). Super Rare / Parallel Rare
LN-27 INTENSIFY POWER Type: Trap Effect: All Equipment cards on the Field Equip 1 monster. If that Equipment card is illegal, destroy it.
LN-28 DARK SPIRIT OF SILENCE Type: Trap Effect: You may activate this card during your opponent's Battle Step. Negate the attack of 1 monster, and instead choose another of your opponent's monsters to be the attacker. (If the Monster is in defense mode, it changes to attack mode.) Rare
LN-29 IMPERIAL COMMAND Type: Permanent Trap Effect: All Reverse effects are negated.
LN-30 FORCE FIELD Type: Counter Trap Effect: Negate a Magic card that targets 1 Monsters, and destroy it.
LN-31 NEST OF GHOSTS Type: Permanent Trap Effect: Remove a number of Monsters in your Cemetery from the game, and destroy a Monster with a Level equal to the number of Monsters removed from the game in this way.
LN-32 WRATH FROM BEYOND THE GRAVE Type: Permanent Trap Effect: During your opponent's turn, do 100 damage to your opponent for each Monster that was removed from his or her Cemetery from the game.
LN-33 CHARM OF THE SPIRIT OF PROTECTION Type: Trap Effect: Increase a monster's attack strength by 100 for each Monster in your Cemetery until the end of the turn.
LN-34 COUNTER PUNCH Type: Trap Effect: If a Monster attacks a Monster in defense mode with higher defense strength, destroy the attacking monster. Damage is done as normal.
LN-35 INDISCRIMINATE DESTRUCTION Type: Permanent Trap Effect: Roll 1 six-sided die during your Standby Phase. Destroy all monsters will a level equal to the die roll. (If a 6 is rolled, destroy all monsters with level 6 or higher.)
LN-36 THE NAKED KING Type: Permanent Trap Effect: The effects of all equipment cards are negated.
LN-37 OUIJA BOARD Type: Permanent Trap Effect: At the end of your opponent's turn, you may play 1 [E], [A], [T], or [H] [Death Message] in that order, from your hand or deck (shuffle afterward). If you assemble all five cards on the Field, you win the game. If any of the cards is placed in the Cemetery from play, put them all in the Cemetery. Ultra Rare / Parallel Rare
LN-38 DEATH MESSAGE [E] Type: Permanent Magic Effect: This card can only be played by the [Ouija Board] effect. Rare
LN-39 DEATH MESSAGE [A] Type: Permanent Magic Effect: This card can only be played by the [Ouija Board] effect. Rare
LN-40 DEATH MESSAGE [T] Type: Permanent Magic Effect: This card can only be played by the [Ouija Board] effect. Rare
LN-41 DEATH MESSAGE [H] Type: Permanent Magic Effect: This card can only be played by the [Ouija Board] effect. Rare
LN-42 DARK CORRIDOR Type: Permanent Magic Effect: Each play can only attack with 1 monster during his or her Battle Phase.
LN-43 POLTERGEIST Type: Magic Effect: Return 1 of your opponent's Magic or Trap to its owner's hand. This card cannot be negated. Rare
LN-44 CYCLONE LASER Type: Equipment Magic Effect: This card must be equipped to [Futuristic Fighter: Vic Viper]. Increase the Equipped Monster's attack strength by 300, and when it attacks a monster in defense mode with a lower defense strength, do damage to your opponent equal to the difference.
LN-45 DECOY DOLL Type: Magic Effect: Activate a face-down Trap card on the Field. If the timing for activating that card would be illegal, its effect is negated, and it is destroyed. After this effect, don't put it into your Cemetery, and instead shuffle it into your deck.
LN-46 FUSION CANCEL Type: Instant Magic Effect: Return 1 Fusion monster on the Field to the Fusion deck. At this time, if the monsters uses in that Fusion monster are in the Cemetery, Special Summon them to the Field. Super Rare
LN-47 FUSION GATE Type: Field Magic Effect: While this card is on the Field, the [Fusion] card is not needed to fuse monsters. Monsters being fused in this way are not put into the Cemetery, but removed from the game instead.
LN-48 INFECTIOUS VIRUS: BLACK DUST Type: Equipment Magic Effect: The equipped monster cannot attack. At the end of its controller's second turn, the Monster is destroyed. After this effect is successfully completed, return this card to your hand.
LN-49 MYSTERIOUS FINDINGS Type: Magic Effect: If at least 5 of your Monsters were removed from the game, return 3 of them to your Cemetery.
LN-50 DRAGON POWER Type: Equipment Magic Effect: This card must be equipped to a Warrior Sub-Type monster. The equipped monster becomes a Dragon Sub-Type monster, and increase its attack and defense strengths by 500.
LN-51 SOUL REMOVAL Type: Magic Effect: For the rest of the turn, instead of removing Monsters from the game in your Cemetery, you may remove your Monsters on the Field from the game.
LN-52 FIELD OF BITTER SOULS Type: Permanent Magic Effect: Monsters cannot attack during the turn in which they are Summoned (including Reverse Summons and Special Summons).
LN-53 BLACK MAGICIAN Type: Normal Monster Dark/Magic User/7/2500/2100 Ultimate Rare
|