CURSE OF ANUBIS
Card Translations
CA-00 ANDROID PSYCHO SHOCKER Type: Effect Monster Dark/Machine/6/2400/1500 Effect: While this card is face-up on the Field, Trap cards cannot be activated, and the effects of Trap cards are negated. Secret Rare / Parallel Rare
CA-01 IRON GOLEM Type: Normal Monster Earth/Machine/6/1900/2200
CA-02 TWO-HEADED GIDO Type: Normal Monster Dark/Demon/4/1200/1400
CA-03 PARASITE Type: Effect Monster Earth/Insect/2/500/300 Effect: Reverse: Shuffle this card into your opponent's deck, face-up. When your opponent draws this card, your opponent special summons this card to the Field in face-up defense mode. All of your opponent's monsters on the Field become Insect Sub- Type monsters, and do 1000 damage to your opponent. Ultra Rare / Parallel Rare
CA-04 7 CARD Type: Equipment Magic Effect: Increase the equipped Machine Sub-Type monster's attack or defense strength by 700.
CA-05 HAND-SEALING SWORD OF LIGHT Type: Trap Effect: Choose a card at random from your opponent's hand and place it off the Field. Your opponent cannot use that card for 3 of his or her turns. On the 4th Standby Phase, your opponent returns that card to his or her hand. Super Rare
CA-06 CHAIN DESTRUCTION Type: Trap Effect: You may activate this card when your opponent Summons, Special Summons or Reverse Summons a Monster with an attack strength of 2000 or less. Destroy all cards of the same cards from its controller's hand and deck. Shuffle that deck afterward. Ultra Rare / Parallel Rare
CA-07 SEAL OF TIME Type: Trap Effect: Your opponent skips his or her next Draw Phase.
CA-08 GRAVE DIGGER Type: Trap Effect: Until the end of the turn, you may use the Magic card in your opponent's Cemetery as though they were in your hand. If you use a Magic card in this way, you receive 2000 damage.
CA-09 HOLY ELF'S BLESSING Type: Trap Effect: Gain 300 Life Points for each monster on the Field.
CA-10 EYE OF TRUTH Type: Permanent Trap Effect: While this card is on the Field, your opponent must play with his or her hand where you can see it. During your opponent's Standby Phase, if your opponent has any Magic cards in his or her hand, he or she gains 1000 Life Points.
CA-11 SAND TORNADO Type: Trap Effect: Destroy 1 card in your opponent's Magic/Trap zone. Afterward, you may set 1 Magic or Trap card from your hand on to the Field.
CA-12 CRY OF THE LIVING DEAD Type: Permanent Trap Effect: Choose 1 monster card in your Cemetery and special summon it to the Field in attack mode. If this card is no longer on the Field, destroy the chosen monster. If the chosen monster is destroyed, so is this card. Normal Rare
CA-13 THE LAWS OF SOLOMON Type: Trap Effect: Skip your Standby Phase. Rare
CA-14 CONTINENTAL SHIFT Type: Trap Effect: Choose 2 Main-Types. Your opponent chooses 1 of those 2 Main-Types. Destroy all face-up monsters on the Field with that Main-Type.
CA-15 HOLY JAVELIN Type: Trap Effect: Gain Life Points equal to the attack strength of 1 of your opponent's attacking monsters.
CA-16 SILVER MIRROR WALL Type: Permanent Trap Effect: During your Standby Phase, pay 2000 Life Points or destroy this card. Reduce the attack strength of all of your opponent's attacking monsters by half. Super Rare
CA-17 FIERCE WIND Type: Trap Effect: You may activate this card when 1 of your Magic cards is destroyed. Destroy 1 Magic card on the Field.
CA-18 SNOWSTORM Type: Trap Effect: You may activate this card when 1 of your Trap cards is destroyed. Destroy 1 Trap card on the Field.
CA-19 GLASS ARMOR Type: Trap Effect: You may activate this card when an Equipment card is attached to a monster. Negate the effects of all equipment cards until the end of the turn.
CA-20 WORLD PEACE Type: Trap Effect: You may activate this card when a Field Magic card is played. Negate the effects of the Field card until the end of the turn.
CA-21 TABLET OF MAGICAL RUNES Type: Trap Effect: You may activate this card when a Permanent Magic card is played. Negate the effects of all Permanent Magic cards until the end of the turn.
CA-22 GOLD DIVINING ROD Type: Trap Effect: You may activate this card when a Permanent Trap card is played. Negate the effects of all Permanent Trap cards until the end of the turn.
CA-23 WHITE-UNIFORMED ANGEL Type: Trap Effect: You may activate this card when damage is done to you. Gain 1000 Life Points. Gain 500 Life Points for each copy of this card in your Cemetery.
CA-24 SHARE THE WEALTH Type: Permanent Trap Effect: You may activate this card when your opponent draws cards outside of the Draw Phase. Draw 2 cards.
CA-25 COERCED COLLECTION Type: Permanent Trap Effect: You may activate this card when you discard cards from your hand. Your opponent discards the same amount of cards.
CA-26 DNA OPERATION Type: Permanent Trap Effect: Choose 1 Sub-Type. While this card is on the Field, all face-up monsters on the Field become the chosen Sub-Type.
CA-27 IMPERIAL LAW Type: Permanent Trap Effect: Choose 1 Sub-Type. Monsters of that Sub-Type cannot attack. During your Standby Phase, sacrifice 1 monster or destroy this card.
CA-28 RESERVES Type: Trap Effect: You may activate this card if your Cemetery has 5 or more monster cards in it. Choose up to 3 non-Effect monsters in your Cemetery with an attack strength of 1500 or less, and put them into your hand.
CA-29 INTENSE PANIC Type: Trap Effect: You may activate this card when 1 of your monsters is returned to your hand. Return all monsters on the Field to their owners' hands. Afterward, each player may set a number of monsters down in defense mode equal to the number returned to his or her hand.
CA-30 CEASE-FIRE TREATY Type: Trap Effect: Turn all face-down monsters face up. At this time, Reverse effects are not activated. Do 500 damage to your opponent for each Effect monsters on the Field.
CA-31 HOLY RADIANCE Type: Permanent Trap Effect: Monsters cannot be set face-down. When monsters are set in defense mode, they are turned face-up. At this time, Reverse effects are not activates.
CA-32 FAIR PLAY Type: Permanent Trap Effect: During a player's turn, he or she must play with his or hand open.
CA-33 IMPERIAL DECREE Type: Permanent Trap Effect: While this card is face-up on the Field, all effects of Magic cards are negated. During your Standby Phase, pay 700 Life Points or destroy this card. Super Rare
CA-34 MAGICAL SILK HAT Type: Trap Effect: Choose 2 non-monster cards from your deck and 1 monster on the Field, and then shuffle your deck. Shuffle all of the chosen cards together, and set them on the Field in face-down defense mode. Those cards are treated as monster cards (attack and defense strengths of 0), and are destroyed at the end of the Battle Phase. This effect can only be used during your opponent's Battle Phase. Super Rare
CA-35 EMISSARY OF OBLITERATION Type: Magic Effect: Destroy 1 face-down monster and remove it from the game. If that monster is a Reverse monster, search each player's deck for the destroyed monster, and destroy them and remove them all from the game. Shuffle those decks afterward. Rare
CA-36 EMISSARY OF DESTRUCTION Type: Magic Effect: Destroy 1 face-down card in a Magic/Trap zone and remove it from the game. If card is a Trap card, search each player's deck for the destroyed card, and destroy them and remove them all from the game. Shuffle those decks afterward. Rare
CA-37 SHALLOW GRAVE Type: Magic Effect: Each player choose a monster card in his or her Cemetery and summons it to the Field in defense mode. Rare
CA-38 EARLY BURIAL Type: Equipment Magic Effect: Pay 800 Life Points. Choose 1 monster card in your Cemetery and summon it to the Field in attack mode, with this card equipped to it. If this card is destroyed, so is the equipped monster. Rare
CA-39 INSPECTION Type: Permanent Magic Effect: During your Standby Phase, you may pay 500 Life Points to look at a random card from your opponent's hand. Rare
CA-40 PROHIBITION ORDER Type: Permanent Magic Effect: When you play this card, name a card. While this card is face-up on the Field, the named card cannot be played. Rare
CA-41 CHAOS POD Type: Effect Monster Earth/Rock/3/800/700 Effect: Reverse: Each player shuffles all of his or her monsters on the Field into his or her deck. Afterward, each player reveals a number of cards from his or her deck until he or she reveals a number of Monsters equal to the number that were shuffled in. If any of those cards are level 4 or less Monster cards, they are summoned to the Field in face-down defense mode. Otherwise, they are put into the Cemetery.
CA-42 FLAME KILLER Type: Normal Monster Fire/Fire/5/1900/1300
CA-43 BIG BANDRAGON Type: Normal Monster Fire/Fire/6/2200/1700
CA-44 BURNING SOLDIER Type: Normal Monster Fire/Fire/4/1700/1150
CA-45 MISTER VOLCANO Type: Normal Monster Fire/Fire/5/2100/1300
CA-46 FLAME DUELIST Type: Normal Monster Fire/Fire/4/1700/1100
CA-47 SOUL PARASITE Type: Effect Monster Dark/Demon/2/300/800 Effect: If this monster attacks a face-down defense mode monster, this card becomes an equipment card to that monster (Damage to both players is reduced to 0). During each of your Standby Phases, you gain Life Points equal to half the equipped monster's attack strength.
CA-48 MECHA FALCON Type: Normal Monster Air/Machine/4/1400/1200
CA-49 FLYING MANTIS Type: Normal Monster Air/Insect/4/1500/800
CA-50 BIRDMAN Type: Normal Monster Air/Bird/4/1800/600
CA-51 BUSTER BLADER Type: Effect Monster Earth/Warrior/7/2600/2300 Effect: Increase this monster's attack strength by 500 for each Dragon Sub-Type monster your opponent has on the Field and in his or her Cemetery. Ultra Rare / Parallel Rare
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