MAGIC RULER
Card Translations
MR-01 PENGUIN KNIGHT Type: Effect Monster Water/Water/3/900/800 Effect: If this card is put into your Cemetery from your deck by your opponent, shuffle your Cemetery into your deck.
MR-02 DEMON AXE Type: Equipment Magic Effect: Increase the equipped monster's attack strength by 1000. If this card is put into your Cemetery from the Field, you may sacrifice a monster to put this card on top of your deck. Super Rare
MR-03 BLACK PENDANT Type: Equipment Magic Effect: Increase the equipped monster's attack strength by 500. If this card is put into your Cemetery from the Field, do 500 damage to your opponent. Rare
MR-04 HORN OF LIGHT Type: Equipment Magic Effect: Increase the equipped monster's defense strength by 800. If this card is put into your Cemetery from the Field, you may pay 500 Life Points to put this card on top of your deck.
MR-05 DEMON'S KISS Type: Equipment Magic Effect: Increase the equipped monster's attack strength by 700. If this card is put into your Cemetery from the Field, you may pay 500 Life Points to put this card on top of your deck.
MR-06 HEXAGRAM CURSE Type: Permanent Trap Effect: While this card is on the Field, 1 of your opponent's monsters cannot attack and cannot change its mode. If the chosen monster is destroyed, destroy this card. Ultra Rare / Parallel Rare
MR-07 METAL FISH Type: Normal Monster Water/Machine/5/1600/1900
MR-08 ELECTRIC SNAKE Type: Effect Monster Light/Electric/3/800/900 Effect: If this card is put into your Cemetery from your hand by an opponent, you may draw 2 cards.
MR-09 QUEEN BIRD Type: Normal Monster Air/Bird/5/1200/2000
MR-10 AMOEBA Type: Effect Monster Water/Water/1/300/350 Effect: When your opponent gains control of this monster, do 2000 damage to your opponent. This effect can only happen once.
MR-11 PEACOCK Type: Normal Monster Air/Bird/5/1700/1500
MR-12 MAHAR VAIRO Type: Effect Monster Light/Magic User/4/1550/1400 Effect: Increase this monster's attack strength by 500 for each equipment Magic card attached to it.
MR-13 ROYAL HALL GUARDIAN Type: Normal Monster Light/Machine/4/1650/1600
MR-14 FIRE KRAKEN Type: Normal Monster Fire/Water/4/1600/1500
MR-15 IBII Type: Effect Monster Earth/Insect/3/850/700 Effect: If this card is put into your Cemetery from your hand by an opponent, do 1000 damage to your opponent.
MR-16 GURIGURU Type: Effect Monster Earth/Plant/1/350/300 Effect: When your opponent gains control of this monster, gain 2000 Life Points. This effect can only happen once.
MR-17 RED DRAGON Type: Normal Monster Fire/Dragon/6/1700/1900
MR-18 DEEP FOREST ???? Type: Normal Monster Earth/Animal/6/1800/1900
MR-19 VALKYRIE Type: Normal Monster Light/Angel/5/1800/1700
MR-20 WEATHER REPORT Type: Effect Monster Water/Water/4/950/1500 Effect: Reverse: Destroy your opponent's [Sealing Swords of Light]. During the turn in which you destroy it (or your next turn, if during your opponent's turn), you may have 2 Battle Phases.
MR-21 MECHANICAL SNAIL Type: Normal Monster Dark/Machine/3/800/1000
MR-22 FIRE-EATING TURTLE Type: Normal Monster Water/Water/5/1400/1800
MR-23 LIQUID BEAST Type: Normal Monster Water/Water/3/950/800
MR-24 DEMON INVESTIGATOR Type: Effect Monster Dark/Demon/2/650/500 Effect: Reverse: Your opponent draws 3 cards. If any of those cards are Magic cards, they are discarded. Super Rare
MR-25 RIVER-CURRENT MERMAN Type: Normal Monster Water/Water/4/1650/1600
MR-26 ROYAL PALACE INFILTRATOR Type: Effect Monster Earth/Warrior/4/1350/1700 Effect: Reverse: Exchange control of this monster with 1 of your opponent's monsters. This effect cannot be activated during your opponent's Battle Phase. Super Rare
MR-27 WHIPTAIL GARGOYLE Type: Normal Monster Dark/Demon/4/1650/1600
MR-28 SLOT MACHINE AM-7 Type: Normal Monster Dark/Machine/7/2000/2300 Ultra Rare / Parallel Rare
MR-29 SACRIFICE Type: Ritual Effect Monster Dark/Magic User/1/0/0 Effect: (Must be summoned by the [Ritual of Illusions] Magic card.) Gain the attack and defense statistics of 1 of your opponent's monsters. While this monster has an absorbed monster, and a monster attacks it, the damage is also done to the attacking player. You can only use this effect once per turn, and the chosen monster becomes an Equipment card to [Sacrifice]. Ultra Rare / Parallel Rare
MR-30 BOW-DRAWING MERMAID Type: Normal Monster Water/Water/4/1400/1500
MR-31 GRAVE KEEPER FAMILIAR Type: Permanent Magic Effect: Whenever 1 of your opponent's monsters attacks, your opponent must discard the top card of his or her deck.
MR-32 EVIL RITUAL Type: Magic Effect: All monsters on the Field change their modes. Those monsters cannot change their modes again this turn. This card can only be used during the Standby Phase.
MR-33 RICH GOBLIN Type: Magic Effect: Draw 1 card. Your opponent gains 1000 Life Points.
MR-34 TOLL Type: Permanent Magic Effect: Whenever a monster attacks, its player must pay 500 Life Points. Rare
MR-35 FINAL BATTLE Type: Magic Effect: Discard 5 cards from your hand. Destroy all cards on the Field.
MR-36 THEFT Type: Equipment Magic Effect: Gain control of 1 of your opponent's monsters. During your opponent Standby Phase, he or she gains 1000 Life Points.
MR-37 SOOTHING SONG Type: Field Magic Effect: Increase the defense strength of all monsters in defense mode by 500.
MR-38 CONFISCATE Type: Magic Effect: Pay 1000 Life Points. Look at your opponent's hand, and choose 1 card there to be discarded. Rare
MR-39 MISCHIEVOUS DEMON TWINS Type: Magic Effect: Pay 1000 Life Points. Your opponent discards 1 card from his or her hand at random, then your opponent chooses and discards 1 card.
MR-40 DARK VISIT Type: Magic Effect: Discard 2 cards from your hand. Choose 1 face-up monster and turn it face-down. Rare
MR-41 ANGEL'S MIRROR Type: Trap Effect: Change the target of a Magic card that your opponent plays that targets 1 monster to another legal target.
MR-42 CHANGING DISGUISES Type: Instant Magic Effect: Move 1 Equipment Magic card to another legal target.
MR-43 CHARGE Type: Instant Magic Effect: Increase the attack strength of 1 monster by 700 until the end of the turn.
MR-44 STRONG DEFENSE Type: Instant Magic Effect: Increase the defense strength of 1 monster by 700 until the end of the turn.
MR-45 STEADFAST GUARD Type: Magic Effect: Look at your opponent's hand and choose 1 card there. Your opponent shuffles that card into his or her deck.
MR-46 MAGICAL BONDS Type: Permanent Magic Effect: Whenever a player plays a card from his or her hand (Summon, Magic, Trap, or Effect Monster use), that player must pay 500 Life Points.
MR-47 CYCLONE Type: Instant Magic Effect: Destroy 1 Magic or Trap card on the Field.
MR-48 HURRICANE Type: Magic Effect: Return all Magic and Trap cards on the Field to their owner's hands.
MR-49 DISTRESSING CHOICE Type: Magic Effect: Choose 5 cards from your deck and shown them to your opponent. Your opponent chooses 1 of them. Put that card into your hand, and the rest into your Cemetery.
MR-50 VENOMOUS FANGS Type: Trap Effect: Reduce the defense strength of 1 monster by 500 until the end of the turn.
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