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ħLost Dueling Groundsħ
Mythological

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MYTHOLOGICAL AGE

Card Translations

MA-01
MACHINE CORP
Fire/Machine/4/1600/1800

MA-02
BEOWULF
Earth/Animal Warrior/4/1650/1000

MA-03
MAGIC MENTOR J
Dark/Magic User/4/1500/1600

MA-04
RARE METAL LADY
Earth/Machine/3/450/900

MA-05
RARE METAL SOLDIER
Earth/Machine/3/900/450

MA-06
FIBER POD
Type: Effect Monster
Earth/Plant/3/500/500
Effect: Reverse: Each player shuffles his cards on the Field,
hand and Cemetery into his or her deck, then draws 5 cards.

MA-07
NAGA
Water/Reptile/1400/2000
Effect: You may return this card to your deck to Special Summon a
monster with level 3 or less from your deck.

MA-08
NOBLE DU NOIR
Dark/Undead/5/2000/1400
Effect: While this card is on the Field, when your opponent's
Monsters attacks, this card's controller chooses the target.

MA-09
VOLT GIRL
Light/Angel/4/1900/800
Effect: If you have any non-Light Main-Type Monsters on the
Field, you cannot be put onto the Field. Also, if this card is
on the Field and you have any non-Light Main-Type Monsters on the
Field, destroy this card.
Rare

MA-10
OPTION
Light/Machine/1/?/?
Effect: Choose 1 of your [Futuristic Fighter Vic Viper] on the
Field and Special Summon this card. This card's statistics are
that same as the chosen card's. If the chosen card leaves play,
destroy this card.

MA-11
INJECTION ANGEL LILY
Earth/Magic User/3/400/1500
Effect: During your or your opponent's Damage Step, you may pay
2000 Life Points and increase this card's attack strength by 3000
for the Damage Step.
Normal Rare

MA-12
LEAF FAERIE
Earth/Plant/3/900/400
Effect: Put 1 Equipment card equipped on this Monster in the
Cemetery. Do 500 damage to your opponent.

MA-13
HEAVENLY KNIGHT PERSEUS
Light/Angel/5/1900/1400
Effect: When this card attacks a Monster in defense mode that has
a lower defense that this Monster's attack strength, do damage to
your opponent equal to the difference. When this Monster does
Battle Damage to an opponent, draw 1 card.
Super Rare

MA-14
DOL DRA
Air/Dragon/3/1500/1200
Effect: If this card is destroyed and goes to the Cemetery from
the Field, Special Summon this card to the Field at the end of
the turn, with its attack and defense strengths at 1000. This
effect can only happen once per duel.

MA-15
ILLUMINATING SPIRIT
Earth/Rock - Spirit/4/1200/1700
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this card is Summoned or Reversed,
during your next Draw Phase, you may look at the top card of a
deck, and return it to the top of that deck.

MA-16
PATHFINDING SPIRIT
Earth/Animal - Spirit/3/700/500
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. This card may attack your opponent
directly, even if he or she has Monsters on the Field.

MA-17
EIGHT GIANT CROWS
Air/Demon - Spirit/2/200/100
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this Monster does damage to your
opponent, he or she skips his or her next Draw Phase.

MA-18
THE DIVINE EMPEROR OF THUNDER
Earth/Electric - Spirit/4/2000/1600
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. Damage that this Monster does to the
opponent is reduced by half.
Ultra Rare/Parallel Rare

MA-19
EIGHT-HEADED SERPENT
Fire/Dragon - Spirit/7/2600/3100
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this Monster does damage to your
opponent, draw cards until you have 5 cards in your hand.
Ultra Rare/Parallel Rare

MA-20
GREAT SKY DOG
Dark/Animal Warrior - Spirit/5/1900/1700
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this card does damage to your opponent,
he or she skips his or her next Battle Phase.

MA-21
DRAGON PRINCESS
Light/Magic User - Spirit/3/0/100
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this card is Summoned or Reversed, you
may change the mode of 1 of your opponent's face up Monsters.

MA-22
FIRE STARTER
Fire/Fire - Spirit/8/2800/2900
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this card does damage to your opponent,
your opponent discards his or her hand during the next turn.
Ultra Rare/Parallel Rare

MA-23
ASHURA
Light/Angel - Spirit/4/1700/1200
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. This card can attack each of your
opponent's Monsters.
Super Rare

MA-24
FIREBIRD OF LIFE
Fire/Bird - Spirit/4/1200/0
Effect: This card cannot be Special Summoned. Return this card
to its owner's hand during the End Phase of a turn in which it is
Summoned or Reversed. If this card does damage to your opponent,
you gain that many Life Points.

MA-25
RARE METAL VALKYRIE
Type: Fusion Monster
Earth/Machine/6/1200/500
Effect: [Rare Metal Lady] + [Rare Metal Soldier]
During the Damage Step when this Monster attacks your opponent
directly, increase this monster's attack strength by 1000 for the
Damage Step. If this card is on the Field, you may switch it
with a [Rare Metal Knight] from your Fusion deck. (Not during
the turn that this card is Special Summoned.)

MA-26
RARE METAL KNIGHT
Type: Fusion Monster
Earth/Machine/6/1200/500
Effect: [Rare Metal Soldier] + [Rare Metal Lady]
During the Damage Step when this Monster attacks your opponent
directly, increase this monster's attack strength by 1000 for the
Damage Step. If this card is on the Field, you may switch it
with a [Rare Metal Valkyrie] from your Fusion deck. (Not during
the turn that this card is Special Summoned.)

MA-27
SPIRIT-SEALING MIRROR
Type: Normal Magic Card
Effect: Look at your opponent's hand, choose a Spirit Monster
there, and put it in your opponent's Cemetery.

MA-28
ELEMENTAL SPRING
Type: Permanent Magic Card
Effect: Whenever a Monster on the Field is returned to a player's
hand, you gain 500 Life Points.

MA-29
A MIND THAT REFLECTS AS WATER
Type: Magic Card
Effect: If the Equipped Monster's attack strength is 1300 or
greater, destroy this card. This card is not destroyed by
Battle, or Monster targeting effects.

MA-30
THE LEGENDARY CITY, ATLANTIS
Type: Field Magic Card
Effect: This card counts as the card named [Sea]. Water Main-
Type Monsters in a player's hand and on the Field are reduced by
1. Increase the attack and defense of all Water Main-Type
Monsters on the Field by 200.

MA-31
THE FUSED WEAPON, MURASAME BLADE
Type: Equipment Magic Card
Effect: Can only be Equipped on a Warrior Sub-Type. Increase the
Equipped Monster's attack strength by 800. This card cannot be
destroyed by the Effects of Magic cards.
Rare

MA-32
THIEVING SMOKE BOMB
Type: Equipment Magic Card
Effect: If the Monster that this card is Equipped to is destroyed
by another card effect, look at your opponent's hand, choose 1
cards there and discard it.

MA-33
FORCED TRANSFER
Type: Normal Magic Card
Effect: Each player chooses 1 of his or her Monsters on the
Field, then exchanges control of those Monsters. The chosen
Monsters cannot change their modes during this turn.

MA-34
SPIRIT SYPHONING EQUIPMENT
Type: Permanent Magic Card
Effect: While this card is on the Field, Spirit Monsters remain
on the Field. During your End Phase, discard 1 card from your
hand or destroy this card.

MA-35
SECOND CHANCE
Type: Permanent Magic Card
Effect: While this card is on the Field, once during a turn, if a
coin is flipped, you may negate that flip and force it to be
flipped again.
Rare

MA-36
DISTURBANCE BETWEEN HEAVEN AND EARTH
Type: Permanent Magic Card
Effect: While this card is on the Field, each player plays with
his or her deck face up.

MA-37
QUIET THEFT
Type: Normal Magic Card
Effect: Target a Monster. If that Monster does any Battle Damage
to your opponent during this turn, your opponent discards 1 card
at random from his or her hand.

MA-38
GENOCIDE WAR
Type: Normal Magic Card
Effect: If any Battle Damage is done to your or your opponent
during this turn, destroy all of that player's monsters during
the End Step.
Rare

MA-39
MAGIC GARDNER
Type: Normal Magic Card
Effect: Choose 1 of your face up Magic cards on the Field and put
1 counter on it. If the chosen card would be destroyed, remove 1
counter from it instead.
Super Rare

MA-40
CHAINED DYNAMITE
Type: Normal Trap
Effect: This card becomes an Equipment card, increasing the
attack strength of 1 of your Monsters by 500. If this card is
destroyed by another card effect while it is an Equipment card,
destroy 1 card on the Field.
Rare

MA-41
LOST
Type: Normal Trap
Effect: Remove 1 card in your opponent's Cemetery from the game.


MA-42
BUBBLE CRUSH
Type: Normal Trap
Effect: Each player chooses his or her cards from the Field and
in his or her hand and discards them until each player has no
more than 5 cards total on the Field and in his or her hand
combined.

MA-43
IMPERIAL OPPRESSION
Type: Permanent Trap
Effect: While this card is on the Field, each player may pay 800
Life Points to negate a Special Summon, destroying that Monster.
Rare

MA-44
BOTTOMLESS PIT TRAP
Type: Normal Trap
Effect: If your opponent Summons, Reverse Summons or Special
Summons a monster with an attack strength of 1500 or greater,
remove it from the game.

MA-45
DRUG REACTION
Type: Permanent Trap
Effect: Effects that restore your opponent's Life Points do
damage to your opponent instead.

MA-46
ILL PREDICTION
Type: Permanent Trap
Effect: During your Standby Phase, choose 1 card from your
opponent's hand and guess whether it is a Monster, Magic or Trap
card. If you are correct, do 700 damage to your opponent.

MA-47
INVITATION FROM THE SPIRITS
Type: Permanent Trap
Effect: When each of your Spirit Monsters are returned to your
hand, choose 1 of your opponent's Monsters on the Field and
return it to his or her hand. Pay 500 Life Points during your
Standby Phase or destroy this card.

MA-48
BODY STRENGTHENING SUPPLEMENT, SUPER Z
Type: Normal Trap
Effect: During this turn, if your opponent does 2000 or more
damage to you at one time, before you reduce your Life Points,
you gain 4000 Life Points.


MA-49
VANISHING PIT
Type: Normal Trap
Effect: Activate during your opponent's Draw Phase. Your
opponent puts 1 of the cards he would draw into his or her
Cemetery.

MA-50
DEVIL COMEDIAN
Type: Normal Trap
Effect: Guessing whether a flipped coin is heads or tails. If
you are correct, remove your opponent's Cemetery from the game. 
If you are incorrect, take a number of cards from the top of your
deck equal to the number of cards in your opponent's Cemetery,
and put them in your Cemetery.

MA-51
LAST BATTLE!
Type: Normal Trap
Effect: You can only activate this card only if you have 1000 or
less Life Points and only during your opponent's turn. Choose 1
of your Monsters on the Field, and destroy all other Monsters on
the Field. Your opponent Special Summons a Monster from his or
her deck, and both Battle (Damage to players is negated). At the
end of the turn, the player with the remaining Monster is the
winner. Otherwise, it's a tie.
Super Rare

MA-52
BLACK DEMON'S DRAGON
Type: Fusion Monster
Dark/Demon/9/3200/2500
Effect: [Demon Summon] + [Red Eyes Black Dragon].
Ultimate Rare

Yu-Gi-Oh Mythological Age Booster Pack.

Title: Yu-Gi-Oh Mythological Age Booster Pack
Condition:
Quantity in stock: 30
Price: $2.00
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