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ħLost Dueling Groundsħ
Curse of Anubis

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CURSE OF ANUBIS

Card Translations

CA-00
ANDROID PSYCHO SHOCKER
Type: Effect Monster
Dark/Machine/6/2400/1500
Effect: While this card is face-up on the Field, Trap cards
cannot be activated, and the effects of Trap cards are negated.
Secret Rare / Parallel Rare

CA-01
IRON GOLEM
Type: Normal Monster
Earth/Machine/6/1900/2200

CA-02
TWO-HEADED GIDO
Type: Normal Monster
Dark/Demon/4/1200/1400

CA-03
PARASITE
Type: Effect Monster
Earth/Insect/2/500/300
Effect: Reverse: Shuffle this card into your opponent's deck,
face-up. When your opponent draws this card, your opponent
special summons this card to the Field in face-up defense mode. 
All of your opponent's monsters on the Field become Insect Sub-
Type monsters, and do 1000 damage to your opponent.
Ultra Rare / Parallel Rare

CA-04
7 CARD
Type: Equipment Magic
Effect: Increase the equipped Machine Sub-Type monster's attack
or defense strength by 700.

CA-05
HAND-SEALING SWORD OF LIGHT
Type: Trap
Effect: Choose a card at random from your opponent's hand and
place it off the Field. Your opponent cannot use that card for 3
of his or her turns. On the 4th Standby Phase, your opponent
returns that card to his or her hand.
Super Rare

CA-06
CHAIN DESTRUCTION
Type: Trap
Effect: You may activate this card when your opponent Summons,
Special Summons or Reverse Summons a Monster with an attack
strength of 2000 or less. Destroy all cards of the same cards
from its controller's hand and deck. Shuffle that deck
afterward.
Ultra Rare / Parallel Rare

CA-07
SEAL OF TIME
Type: Trap
Effect: Your opponent skips his or her next Draw Phase.

CA-08
GRAVE DIGGER
Type: Trap
Effect: Until the end of the turn, you may use the Magic card in
your opponent's Cemetery as though they were in your hand. If
you use a Magic card in this way, you receive 2000 damage.

CA-09
HOLY ELF'S BLESSING
Type: Trap
Effect: Gain 300 Life Points for each monster on the Field.

CA-10
EYE OF TRUTH
Type: Permanent Trap
Effect: While this card is on the Field, your opponent must play
with his or her hand where you can see it. During your
opponent's Standby Phase, if your opponent has any Magic cards in
his or her hand, he or she gains 1000 Life Points.

CA-11
SAND TORNADO
Type: Trap
Effect: Destroy 1 card in your opponent's Magic/Trap zone. 
Afterward, you may set 1 Magic or Trap card from your hand on to
the Field.

CA-12
CRY OF THE LIVING DEAD
Type: Permanent Trap
Effect: Choose 1 monster card in your Cemetery and special summon
it to the Field in attack mode. If this card is no longer on the
Field, destroy the chosen monster. If the chosen monster is
destroyed, so is this card.
Normal Rare

CA-13
THE LAWS OF SOLOMON
Type: Trap
Effect: Skip your Standby Phase.
Rare

CA-14
CONTINENTAL SHIFT
Type: Trap
Effect: Choose 2 Main-Types. Your opponent chooses 1 of those 2
Main-Types. Destroy all face-up monsters on the Field with that
Main-Type.

CA-15
HOLY JAVELIN
Type: Trap
Effect: Gain Life Points equal to the attack strength of 1 of
your opponent's attacking monsters.

CA-16
SILVER MIRROR WALL
Type: Permanent Trap
Effect: During your Standby Phase, pay 2000 Life Points or
destroy this card. Reduce the attack strength of all of your
opponent's attacking monsters by half.
Super Rare

CA-17
FIERCE WIND
Type: Trap
Effect: You may activate this card when 1 of your Magic cards is
destroyed. Destroy 1 Magic card on the Field.

CA-18
SNOWSTORM
Type: Trap
Effect: You may activate this card when 1 of your Trap cards is
destroyed. Destroy 1 Trap card on the Field.

CA-19
GLASS ARMOR
Type: Trap
Effect: You may activate this card when an Equipment card is
attached to a monster. Negate the effects of all equipment cards
until the end of the turn.

CA-20
WORLD PEACE
Type: Trap
Effect: You may activate this card when a Field Magic card is
played. Negate the effects of the Field card until the end of
the turn.

CA-21
TABLET OF MAGICAL RUNES
Type: Trap
Effect: You may activate this card when a Permanent Magic card is
played. Negate the effects of all Permanent Magic cards until
the end of the turn.

CA-22
GOLD DIVINING ROD
Type: Trap
Effect: You may activate this card when a Permanent Trap card is
played. Negate the effects of all Permanent Trap cards until the
end of the turn.

CA-23
WHITE-UNIFORMED ANGEL
Type: Trap
Effect: You may activate this card when damage is done to you. 
Gain 1000 Life Points. Gain 500 Life Points for each copy of
this card in your Cemetery.

CA-24
SHARE THE WEALTH
Type: Permanent Trap
Effect: You may activate this card when your opponent draws cards
outside of the Draw Phase. Draw 2 cards.

CA-25
COERCED COLLECTION
Type: Permanent Trap
Effect: You may activate this card when you discard cards from
your hand. Your opponent discards the same amount of cards.

CA-26
DNA OPERATION
Type: Permanent Trap
Effect: Choose 1 Sub-Type. While this card is on the Field, all
face-up monsters on the Field become the chosen Sub-Type.

CA-27
IMPERIAL LAW
Type: Permanent Trap
Effect: Choose 1 Sub-Type. Monsters of that Sub-Type cannot
attack. During your Standby Phase, sacrifice 1 monster or
destroy this card.

CA-28
RESERVES
Type: Trap
Effect: You may activate this card if your Cemetery has 5 or more
monster cards in it. Choose up to 3 non-Effect monsters in your
Cemetery with an attack strength of 1500 or less, and put them
into your hand.

CA-29
INTENSE PANIC
Type: Trap
Effect: You may activate this card when 1 of your monsters is
returned to your hand. Return all monsters on the Field to their
owners' hands. Afterward, each player may set a number of
monsters down in defense mode equal to the number returned to his
or her hand.

CA-30
CEASE-FIRE TREATY
Type: Trap
Effect: Turn all face-down monsters face up. At this time,
Reverse effects are not activated. Do 500 damage to your
opponent for each Effect monsters on the Field.

CA-31
HOLY RADIANCE
Type: Permanent Trap
Effect: Monsters cannot be set face-down. When monsters are set
in defense mode, they are turned face-up. At this time, Reverse
effects are not activates.

CA-32
FAIR PLAY
Type: Permanent Trap
Effect: During a player's turn, he or she must play with his or
hand open.

CA-33
IMPERIAL DECREE
Type: Permanent Trap
Effect: While this card is face-up on the Field, all effects of
Magic cards are negated. During your Standby Phase, pay 700 Life
Points or destroy this card.
Super Rare

CA-34
MAGICAL SILK HAT
Type: Trap
Effect: Choose 2 non-monster cards from your deck and 1 monster
on the Field, and then shuffle your deck. Shuffle all of the
chosen cards together, and set them on the Field in face-down
defense mode. Those cards are treated as monster cards (attack
and defense strengths of 0), and are destroyed at the end of the
Battle Phase. This effect can only be used during your
opponent's Battle Phase.
Super Rare

CA-35
EMISSARY OF OBLITERATION
Type: Magic
Effect: Destroy 1 face-down monster and remove it from the game. 
If that monster is a Reverse monster, search each player's deck
for the destroyed monster, and destroy them and remove them all
from the game. Shuffle those decks afterward.
Rare

CA-36
EMISSARY OF DESTRUCTION
Type: Magic
Effect: Destroy 1 face-down card in a Magic/Trap zone and remove
it from the game. If card is a Trap card, search each player's
deck for the destroyed card, and destroy them and remove them all
from the game. Shuffle those decks afterward.
Rare

CA-37
SHALLOW GRAVE
Type: Magic
Effect: Each player choose a monster card in his or her Cemetery
and summons it to the Field in defense mode.
Rare

CA-38
EARLY BURIAL
Type: Equipment Magic
Effect: Pay 800 Life Points. Choose 1 monster card in your
Cemetery and summon it to the Field in attack mode, with this
card equipped to it. If this card is destroyed, so is the
equipped monster.
Rare

CA-39
INSPECTION
Type: Permanent Magic
Effect: During your Standby Phase, you may pay 500 Life Points to
look at a random card from your opponent's hand.
Rare

CA-40
PROHIBITION ORDER
Type: Permanent Magic
Effect: When you play this card, name a card. While this card is
face-up on the Field, the named card cannot be played.
Rare

CA-41
CHAOS POD
Type: Effect Monster
Earth/Rock/3/800/700
Effect: Reverse: Each player shuffles all of his or her monsters
on the Field into his or her deck. Afterward, each player
reveals a number of cards from his or her deck until he or she
reveals a number of Monsters equal to the number that were
shuffled in. If any of those cards are level 4 or less Monster
cards, they are summoned to the Field in face-down defense mode. 
Otherwise, they are put into the Cemetery.

CA-42
FLAME KILLER
Type: Normal Monster
Fire/Fire/5/1900/1300

CA-43
BIG BANDRAGON
Type: Normal Monster
Fire/Fire/6/2200/1700

CA-44
BURNING SOLDIER
Type: Normal Monster
Fire/Fire/4/1700/1150

CA-45
MISTER VOLCANO
Type: Normal Monster
Fire/Fire/5/2100/1300

CA-46
FLAME DUELIST
Type: Normal Monster
Fire/Fire/4/1700/1100

CA-47
SOUL PARASITE
Type: Effect Monster
Dark/Demon/2/300/800
Effect: If this monster attacks a face-down defense mode monster,
this card becomes an equipment card to that monster (Damage to
both players is reduced to 0). During each of your Standby
Phases, you gain Life Points equal to half the equipped monster's
attack strength.

CA-48
MECHA FALCON
Type: Normal Monster
Air/Machine/4/1400/1200

CA-49
FLYING MANTIS
Type: Normal Monster
Air/Insect/4/1500/800

CA-50
BIRDMAN
Type: Normal Monster
Air/Bird/4/1800/600

CA-51
BUSTER BLADER
Type: Effect Monster
Earth/Warrior/7/2600/2300
Effect: Increase this monster's attack strength by 500 for each
Dragon Sub-Type monster your opponent has on the Field and in his
or her Cemetery.
Ultra Rare / Parallel Rare

Yu-gi-oh Curse of Anubis Pack.

Title: Yu-gi-oh Curse of Anubis Pack
Condition: Mint
Quantity in stock: 30
Price: $2.00
Add Yu-gi-oh Curse of Anubis Pack to my shopping cart

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