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ħLost Dueling Groundsħ
Magic Ruler

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MAGIC RULER

Card Translations

MR-01
PENGUIN KNIGHT
Type: Effect Monster
Water/Water/3/900/800
Effect: If this card is put into your Cemetery from your deck by
your opponent, shuffle your Cemetery into your deck.

MR-02
DEMON AXE
Type: Equipment Magic
Effect: Increase the equipped monster's attack strength by 1000. 
If this card is put into your Cemetery from the Field, you may
sacrifice a monster to put this card on top of your deck.
Super Rare

MR-03
BLACK PENDANT
Type: Equipment Magic
Effect: Increase the equipped monster's attack strength by 500. 
If this card is put into your Cemetery from the Field, do 500
damage to your opponent.
Rare

MR-04
HORN OF LIGHT
Type: Equipment Magic
Effect: Increase the equipped monster's defense strength by 800. 
If this card is put into your Cemetery from the Field, you may
pay 500 Life Points to put this card on top of your deck.

MR-05
DEMON'S KISS
Type: Equipment Magic
Effect: Increase the equipped monster's attack strength by 700. 
If this card is put into your Cemetery from the Field, you may
pay 500 Life Points to put this card on top of your deck.

MR-06
HEXAGRAM CURSE
Type: Permanent Trap
Effect: While this card is on the Field, 1 of your opponent's
monsters cannot attack and cannot change its mode. If the chosen
monster is destroyed, destroy this card.
Ultra Rare / Parallel Rare

MR-07
METAL FISH
Type: Normal Monster
Water/Machine/5/1600/1900

MR-08
ELECTRIC SNAKE
Type: Effect Monster
Light/Electric/3/800/900
Effect: If this card is put into your Cemetery from your hand by
an opponent, you may draw 2 cards.

MR-09
QUEEN BIRD
Type: Normal Monster
Air/Bird/5/1200/2000

MR-10
AMOEBA
Type: Effect Monster
Water/Water/1/300/350
Effect: When your opponent gains control of this monster, do 2000
damage to your opponent. This effect can only happen once.

MR-11
PEACOCK
Type: Normal Monster
Air/Bird/5/1700/1500

MR-12
MAHAR VAIRO
Type: Effect Monster
Light/Magic User/4/1550/1400
Effect: Increase this monster's attack strength by 500 for each
equipment Magic card attached to it.

MR-13
ROYAL HALL GUARDIAN
Type: Normal Monster
Light/Machine/4/1650/1600

MR-14
FIRE KRAKEN
Type: Normal Monster
Fire/Water/4/1600/1500

MR-15
IBII
Type: Effect Monster
Earth/Insect/3/850/700
Effect: If this card is put into your Cemetery from your hand by
an opponent, do 1000 damage to your opponent.

MR-16
GURIGURU
Type: Effect Monster
Earth/Plant/1/350/300
Effect: When your opponent gains control of this monster, gain
2000 Life Points. This effect can only happen once.

MR-17
RED DRAGON
Type: Normal Monster
Fire/Dragon/6/1700/1900

MR-18
DEEP FOREST ????
Type: Normal Monster
Earth/Animal/6/1800/1900

MR-19
VALKYRIE
Type: Normal Monster
Light/Angel/5/1800/1700

MR-20
WEATHER REPORT
Type: Effect Monster
Water/Water/4/950/1500
Effect: Reverse: Destroy your opponent's [Sealing Swords of
Light]. During the turn in which you destroy it (or your next
turn, if during your opponent's turn), you may have 2 Battle
Phases.

MR-21
MECHANICAL SNAIL
Type: Normal Monster
Dark/Machine/3/800/1000

MR-22
FIRE-EATING TURTLE
Type: Normal Monster
Water/Water/5/1400/1800

MR-23
LIQUID BEAST
Type: Normal Monster
Water/Water/3/950/800

MR-24
DEMON INVESTIGATOR
Type: Effect Monster
Dark/Demon/2/650/500
Effect: Reverse: Your opponent draws 3 cards. If any of those
cards are Magic cards, they are discarded.
Super Rare

MR-25
RIVER-CURRENT MERMAN
Type: Normal Monster
Water/Water/4/1650/1600

MR-26
ROYAL PALACE INFILTRATOR
Type: Effect Monster
Earth/Warrior/4/1350/1700
Effect: Reverse: Exchange control of this monster with 1 of your
opponent's monsters. This effect cannot be activated during your
opponent's Battle Phase.
Super Rare

MR-27
WHIPTAIL GARGOYLE
Type: Normal Monster
Dark/Demon/4/1650/1600

MR-28
SLOT MACHINE AM-7
Type: Normal Monster
Dark/Machine/7/2000/2300
Ultra Rare / Parallel Rare

MR-29
SACRIFICE
Type: Ritual Effect Monster
Dark/Magic User/1/0/0
Effect: (Must be summoned by the [Ritual of Illusions] Magic
card.) Gain the attack and defense statistics of 1 of your
opponent's monsters. While this monster has an absorbed monster,
and a monster attacks it, the damage is also done to the
attacking player. You can only use this effect once per turn,
and the chosen monster becomes an Equipment card to [Sacrifice].
Ultra Rare / Parallel Rare

MR-30
BOW-DRAWING MERMAID
Type: Normal Monster
Water/Water/4/1400/1500

MR-31
GRAVE KEEPER FAMILIAR
Type: Permanent Magic
Effect: Whenever 1 of your opponent's monsters attacks, your
opponent must discard the top card of his or her deck.


MR-32
EVIL RITUAL
Type: Magic
Effect: All monsters on the Field change their modes. Those
monsters cannot change their modes again this turn. This card
can only be used during the Standby Phase.

MR-33
RICH GOBLIN
Type: Magic
Effect: Draw 1 card. Your opponent gains 1000 Life Points.

MR-34
TOLL
Type: Permanent Magic
Effect: Whenever a monster attacks, its player must pay 500 Life
Points.
Rare

MR-35
FINAL BATTLE
Type: Magic
Effect: Discard 5 cards from your hand. Destroy all cards on the
Field.

MR-36
THEFT
Type: Equipment Magic
Effect: Gain control of 1 of your opponent's monsters. During
your opponent Standby Phase, he or she gains 1000 Life Points.

MR-37
SOOTHING SONG
Type: Field Magic
Effect: Increase the defense strength of all monsters in defense
mode by 500.

MR-38
CONFISCATE
Type: Magic
Effect: Pay 1000 Life Points. Look at your opponent's hand, and
choose 1 card there to be discarded.
Rare

MR-39
MISCHIEVOUS DEMON TWINS
Type: Magic
Effect: Pay 1000 Life Points. Your opponent discards 1 card from
his or her hand at random, then your opponent chooses and
discards 1 card.

MR-40
DARK VISIT
Type: Magic
Effect: Discard 2 cards from your hand. Choose 1 face-up monster
and turn it face-down.
Rare

MR-41
ANGEL'S MIRROR
Type: Trap
Effect: Change the target of a Magic card that your opponent
plays that targets 1 monster to another legal target.

MR-42
CHANGING DISGUISES
Type: Instant Magic
Effect: Move 1 Equipment Magic card to another legal target.

MR-43
CHARGE
Type: Instant Magic
Effect: Increase the attack strength of 1 monster by 700 until
the end of the turn.

MR-44
STRONG DEFENSE
Type: Instant Magic
Effect: Increase the defense strength of 1 monster by 700 until
the end of the turn.

MR-45
STEADFAST GUARD
Type: Magic
Effect: Look at your opponent's hand and choose 1 card there. 
Your opponent shuffles that card into his or her deck.

MR-46
MAGICAL BONDS
Type: Permanent Magic
Effect: Whenever a player plays a card from his or her hand
(Summon, Magic, Trap, or Effect Monster use), that player must
pay 500 Life Points.

MR-47
CYCLONE
Type: Instant Magic
Effect: Destroy 1 Magic or Trap card on the Field.

MR-48
HURRICANE
Type: Magic
Effect: Return all Magic and Trap cards on the Field to their
owner's hands.

MR-49
DISTRESSING CHOICE
Type: Magic
Effect: Choose 5 cards from your deck and shown them to your
opponent. Your opponent chooses 1 of them. Put that card into
your hand, and the rest into your Cemetery.

MR-50
VENOMOUS FANGS
Type: Trap
Effect: Reduce the defense strength of 1 monster by 500 until the
end of the turn.

Yu-gi-oh Magic Ruler Pack
Booster Pic.

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